Game Design Portfolio
Professional Projects
There are some of the projects I have worked on professionally, along with a large team of other Designers, Developers, and Artists. These are games that are currently live in front of thousands of players and can be found in the mobile game stores.
March 2025 - Present
Technologies:Spreadsheets, SQL
Collaborators:Artists; Release Managers
Responsibilities:Designing and implementing LiveOps events;
Designing dragons and environments;
Designing new game events and features
March 2025 - Present
Technologies:Spreadsheets, SQL
Collaborators:Artists; Release Managers
Responsibilities:Designing and implementing LiveOps events;
Creating quest chains and writing storylines;
Designing characters and environments
May 2024 - Present
Technologies:Spreadsheets, PHP
Collaborators:Developers; Product Managers
Responsibilities:Designing and balancing new tournaments;
Refining existing events and features;
Narrative design and event theming
March 2025 - Present
Technologies:Spreadsheets, SQL, SVN
Collaborators:Independent
Responsibilities:Scheduling and releasing thematic events;
Planning and releasing in-game sales;
Managing assets
Personal Projects
These are some of the projects I have worked on by myself, or with small teams of university classmates. These are small projects that I have developed to improve my skills. Playable Prototypes can be found their respective Itch pages.
May 2023 - July 2023
Technologies:Unity; Arduino; 3DS Max, Twinmotion
Collaborators:Designers, Developers, Artists
Responsibilities:Designing levels and split-screen puzzles;
3D modeling props and environments;
Building player detecting pressure switches
September 2024 - January 2025
Technologies:Defold Engine, Photoshop, Figma
Collaborators:Designers; Developers
Responsibilities:Designing and implementing UI/UX;
Leading and coordinating development;
Creating the game's promotional trailer
September 2022 - November 2022
Technologies:Tabletop Simulator; CAD; 3D Printing
Collaborators:Independant
Responsibilities:Designing asymmetric game mechanics;
Prototyping and testing gameplay systems;
Producing the physical game prototype
January 2025 - February 2025
Technologies:Google Sheets
Collaborators:Independent
Responsibilities:Designing game mechanics and systems;
Developing game logic in Google Sheets;
Exploring unconventional game systems
February 2022 (< 14 days)
Technologies:Arduino, 3D Printing, Custom Game Engine
Collaborators:Designers; Developers; Artists
Responsibilities:Designing arcade mechanics;
Designing the core game loop;
Designing and building a custom controller
September 2023 (< 10 days)
Technologies:Godot, Photoshop
Collaborators:Independent
Responsibilities:Designing the core game loop;
Designing and balancing all game levels;
Implementing all game features and art
February 2023 - April 2023
Technologies:Unreal Engine; 3DS Max
Collaborators:Independent
Responsibilities:Implementing core gameplay systems;
3D modeling simple assets;
Gaining practical Unreal Engine experience
About
Hello! My name is Dan Markov (aka Danidan). I am a Bulgarian/American designer with a passion for Game Development, and I have a wide skill set to back it up. I mainly focus on Game and Experience Design but I also have a lot of experience with 3D Modeling, ranging from standard mesh modeling and voxel-art to CAD. I have some experience with programming in a variety of languages. I have many hobbies that often come in handy in my work, such as 3D printing, video editing, music performance and architecture.
Hard Skills:
- Design - Level, Puzzle, Narrative, UX/UI, Storytelling
- Programming - Web, Processing, C#, GDScript
- 3D Modelling - CAD, VoxelArt, Mesh Modelling
- Video Editing - Vegas Pro, DaVinci Resolve
- Manufacturing - 3D Printing, Laser Cutting, Arduino
- Music - Piano, Percussion
Soft Skills:
- Problem Solving
- Public Speaking
- Communication
- Time Management
- Teamwork
- Leadership



