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Game Design Portfolio

Professional Projects

There are some of the projects I have worked on professionally, along with a large team of other Designers, Developers, and Artists. These are games that are currently live in front of thousands of players and can be found in the mobile game stores.

DragonStory
Dragon Story
Duration:

March 2025 - Present

Technologies:

Spreadsheets, SQL

Collaborators:

Artists; Release Managers

Responsibilities:

Designing and implementing LiveOps events;
Designing dragons and environments;
Designing new game events and features

CastleStory
Castle Story
Duration:

March 2025 - Present

Technologies:

Spreadsheets, SQL

Collaborators:

Artists; Release Managers

Responsibilities:

Designing and implementing LiveOps events;
Creating quest chains and writing storylines;
Designing characters and environments

ImperiaOnline
Imperia Online
Duration:

May 2024 - Present

Technologies:

Spreadsheets, PHP

Collaborators:

Developers; Product Managers

Responsibilities:

Designing and balancing new tournaments;
Refining existing events and features;
Narrative design and event theming

FantasyForestStory
Fantasy Forest Story
Duration:

March 2025 - Present

Technologies:

Spreadsheets, SQL, SVN

Collaborators:

Independent

Responsibilities:

Scheduling and releasing thematic events;
Planning and releasing in-game sales;
Managing assets

CrushThemAll
Crush Them All
Duration:

February 2024 - July 2024

Technologies:

Spreadsheets, Machinations, Figma

Collaborators:

Game Design Mentor, Product Managers

Responsibilities:

Designing and balancing game modes;
Designing quality-of-life improvements;
Overhauling existing game mechanics

SiegeWorldWarII
Siege: World War II
Duration:

March 2024 - April 2024

Technologies:

Spreadsheets, Machinations

Collaborators:

Game Design Mentor; Product Manager

Responsibilities:

Designing and balancing competitive events;
Refining events for player engagement;
Planning schedules for recurring events

Personal Projects

These are some of the projects I have worked on by myself, or with small teams of university classmates. These are small projects that I have developed to improve my skills. Playable Prototypes can be found their respective Itch pages.

Perplexity
Perplexity
Duration:

May 2023 - July 2023

Technologies:

Unity; Arduino; 3DS Max, Twinmotion

Collaborators:

Designers, Developers, Artists

Responsibilities:

Designing levels and split-screen puzzles;
3D modeling props and environments;
Building player detecting pressure switches

Rankle
Rankle
Duration:

September 2024 - January 2025

Technologies:

Defold Engine, Photoshop, Figma

Collaborators:

Designers; Developers

Responsibilities:

Designing and implementing UI/UX;
Leading and coordinating development;
Creating the game's promotional trailer

SiegeChess
Siege Chess
Duration:

September 2022 - November 2022

Technologies:

Tabletop Simulator; CAD; 3D Printing

Collaborators:

Independant

Responsibilities:

Designing asymmetric game mechanics;
Prototyping and testing gameplay systems;
Producing the physical game prototype

SheetHappens
Sheet Happens
Duration:

January 2025 - February 2025

Technologies:

Google Sheets

Collaborators:

Independent

Responsibilities:

Designing game mechanics and systems;
Developing game logic in Google Sheets;
Exploring unconventional game systems

QueenOfTheAnthill
Queen of the Anthill
Duration:

February 2022 (< 14 days)

Technologies:

Arduino, 3D Printing, Custom Game Engine

Collaborators:

Designers; Developers; Artists

Responsibilities:

Designing arcade mechanics;
Designing the core game loop;
Designing and building a custom controller

TrafficMadness
Traffic Madness
Duration:

September 2023 (< 10 days)

Technologies:

Godot, Photoshop

Collaborators:

Independent

Responsibilities:

Designing the core game loop;
Designing and balancing all game levels;
Implementing all game features and art

FlappyBird3D
Flappy Bird 3D
Duration:

February 2023 - April 2023

Technologies:

Unreal Engine; 3DS Max

Collaborators:

Independent

Responsibilities:

Implementing core gameplay systems;
3D modeling simple assets;
Gaining practical Unreal Engine experience

PacMan3D
Pac-Man 3D
Duration:

April 2023 - June 2023

Technologies:

Godot; MagicaVoxel

Collaborators:

Independent

Responsibilities:

Implementing core gameplay systems;
3D modeling voxel assets;
Gaining practical Godot experience

MoreGames

More Playable Prototypes can be found on my Itch

About

Hello! My name is Dan Markov (aka Danidan). I am a Bulgarian/American designer with a passion for Game Development, and I have a wide skill set to back it up. I mainly focus on Game and Experience Design but I also have a lot of experience with 3D Modeling, ranging from standard mesh modeling and voxel-art to CAD. I have some experience with programming in a variety of languages. I have many hobbies that often come in handy in my work, such as 3D printing, video editing, music performance and architecture.

Hard Skills:

  • Design - Level, Puzzle, Narrative, UX/UI, Storytelling
  • Programming - Web, Processing, C#, GDScript
  • 3D Modelling - CAD, VoxelArt, Mesh Modelling
  • Video Editing - Vegas Pro, DaVinci Resolve
  • Manufacturing - 3D Printing, Laser Cutting, Arduino
  • Music - Piano, Percussion

Soft Skills:

  • Problem Solving
  • Public Speaking
  • Communication
  • Time Management
  • Teamwork
  • Leadership
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